If you are a little worried about giving an archer a magic weapon you could give out magic arrows instead. They are consumable and you can give just enough for an upcoming tough encounter. Its tip is filled with a magical explosive. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, additional fire damage and any other effects are determined by the rarity of the ammunition.

Once fired the arrow is destroyed and can not be recovered. This arrow feels cold when touched and covered it frost. This arrow is painted white and has white fletching.

You get a bonus to attack and damage rolls made by this piece of magic ammunition determined by its rarity. If the arrow hits a creature it bursts into magical energy and deals only nonlethal damage equal to the amount of damage rolled. If you want to know the prices in my world too for reference, I sell the above magic arrows at 30gp each for uncommon and gp each for rare. Rambo likes arrows that explode things. I might create some non-magical explosive arrows in the future.

Shawn is an author and co-founder of Tribality. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting. Shawn Ellsworth. August 21, Want More? Tags ammunition arrows homebrew magic items.

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According to 5e designer Jeremy Crawford, " Bonuses stack, unless a feature or item tells you otherwise. The tweet exchange occurred on November 28 - December 4, and is below. JeremyECrawford already have a question.

Do the bonuses stack, or take the higher? And remember that magic ammunition loses its magic when it hits. JeremyECrawford thought so, but thanks for verifying. Sign up to join this community.

The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Does magical ammunition stack with a magical weapon? Ask Question. Asked 5 years, 3 months ago. Active 5 years, 3 months ago. Viewed 15k times. Miniman Miniman k 33 33 gold badges silver badges bronze badges.

Active Oldest Votes. Crawford answered: rwallace Bonuses stack, unless a feature or item tells you otherwise. JeremyECrawford replied: rwallace That's correct. A generous DM could certainly turn it into a quiver! Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog.The Ranger is so often passed by that even after 10 years of nearly weekly play I have never built a dedicated master of the bow.

Lackluster in combat in low levels, and out shined by the warlock at higher levels, the poster-class for Legolas fans could use a buff or two. Here are 10 bows to eldritch blast that cantrip spamming, robe wearing, demon lover back to the front lines so you can do what you do best, and Let 'em FLY! No, this article is all about boosting that 1d8 piercing damage without touching your characters attributes, but more importantly it is about cool items and that sweet, sweet lore. For seven days, or until the target dies, you have Advantage on attacks made with the Oathbow against the sworn enemy.

Having the chance to reroll an attack and take the highest number is an opportunity that cannot be missed. Along with this sudden boost in effectiveness your archer will also receive the ability to see through any cover the target might try to hide behind as long as it isn't total cover. Any arrow placed in this bow is at a near can't miss hit rate. Couple these boons with the additional 3d6 piercing damage on all successful hits and what more could you want from a weapon?

In other words, spend your gold wisely. It is the Death Note of weapons! Maybe calling out your enemies isn't your style. Perhaps you'd rather your good hits require luck. Welcome, friends, to the land of vicious weaponry. While this is a seemingly rare occurrence, the chance to score a full extra 7 damage along with the extra damage roll of a critical hit you are looking at an average of 14 damage with one bolt.

Look I know the idea that you are gonna score that natural 20 more than once per session is a slim margin, but as we discussed earlier, the best way to get more from your bow is to make more of the archer. It's an enchantment so you can buy it off just about anybody or get your artificer friend to conjure one up for you.

Because it's considered an enchantment the crossbow itself can look like any old crossbow, or even your character's favorite crossbow that they've been modifying and caring for over their entire adventure. Yes, nerds, I realize that I am stepping slightly outside of definitive parameters. This isn't a bow or a crossbow and some people might question whether a blanket term like wand can cover or count as a ranged weapon. Well, I say, if you point a stick at a goblin that is feet away and that goblin is devoured by fireballs or engulfed in lightning bolts then you have just made a ranged combat attack.

[Top 10] D&D Best Bows, Crossbows, and Ranged Weapons

Most wands come packaged with 7 charges that can be replenished by a magic user or through gold, but if you're playing the part correctly you discard the spent wands and move on to more. This ranged weapon isn't just one weapon that you can fire off at will, reload, and fire again, awand-slinger is a full class build made for DPS. You will be spending a lot of gold and a ton of magic to pull off this mage-canon ability, but if you can do it correctly it is the most fun you can have as a magic user bar none, and if you're in a party with a ranger or other archer type character you will constantly be stepping on their toes and remain in an open rivalry against them for damage output and field control.

My favorite way to play with wands is to build an Artificer and spend some gold buying up bandoleers and bracelets that help stow items. Using these compartments to hide as many wands as you can afford will keep your hands full of ranged death for every combat the party encounters.

A good starter choice would be wands of paralysis and magic missile.By duncan. On December 1, In DMs GuildResources. Now available on the the DMs Guild.

magic bows 5e

I wanted to offer gamers way more variety, and to ensure that, no matter what obscure weapon a PC fights with, the owner of this book has a ready-made magic arm for them.

Of course, it was also crucial to create balanced weapons, so that DMs can confidently drop these creations into their sessions without causing headaches for themselves.

Hopefully these 10 sample weapons will prove a lot of fun at your table, and may even inspire you to go ahead and invest in the book. Battleaxe, very rare requires attunement This vicious battleaxe craves the fury of combat, filling its wielder with bloodlust as it scythes down the enemy. Additionally, when you reduce a creature to 0 hit points with this weapon, you gain 1d6 temporary hit points and can make one melee attack with the axe as a bonus action.

This axe is perfect for a mass brawl against a horde of lower level baddies. It borrows one of the features of the Greater Weapon Fighting feat that I love, and lets someone who fights with a one-handed weapon use it as well.

Shortbow, legendary requires attunement by a rogue The magic weapon has 5 charges for the following properties. Poison Arrow. You speak a command and expend 1 charge to coat an arrow you have nocked with thick black venom. A creature hit by the arrow must make a DC 15 Constitution saving throw. On a failed save, they take an additional 4d4 poison damage and become poisoned for one minute. On a success, they take half as much damage and are not poisoned.

Magick Bows

Sleep Arrow. You speak a command and expend 1 charge to place a charm on an arrow you have nocked. Should you hit your target, roll 5d8. They remain unconscious for one minute, awakening only if they take damage, or another creature spends their action to shake or slap them awake.The Ranger is so often passed by that even after 10 years of nearly weekly play I have never built a dedicated master of the bow. Lackluster in combat in low levels, and out shined by the warlock at higher levels, the poster-class for Legolas fans could use a buff or two.

Here are 10 bows to eldritch blast that cantrip spamming, robe wearing, demon lover back to the front lines so you can do what you do best, and Let 'em FLY! No, this article is all about boosting that 1d8 piercing damage without touching your characters attributes, but more importantly it is about cool items and that sweet, sweet lore. For seven days, or until the target dies, you have Advantage on attacks made with the Oathbow against the sworn enemy.

Having the chance to reroll an attack and take the highest number is an opportunity that cannot be missed. Along with this sudden boost in effectiveness your archer will also receive the ability to see through any cover the target might try to hide behind as long as it isn't total cover. Any arrow placed in this bow is at a near can't miss hit rate. Couple these boons with the additional 3d6 piercing damage on all successful hits and what more could you want from a weapon?

In other words, spend your gold wisely. It is the Death Note of weapons! Maybe calling out your enemies isn't your style. Perhaps you'd rather your good hits require luck. Welcome, friends, to the land of vicious weaponry. While this is a seemingly rare occurrence, the chance to score a full extra 7 damage along with the extra damage roll of a critical hit you are looking at an average of 14 damage with one bolt.

Look I know the idea that you are gonna score that natural 20 more than once per session is a slim margin, but as we discussed earlier, the best way to get more from your bow is to make more of the archer.

It's an enchantment so you can buy it off just about anybody or get your artificer friend to conjure one up for you. Because it's considered an enchantment the crossbow itself can look like any old crossbow, or even your character's favorite crossbow that they've been modifying and caring for over their entire adventure.

Yes, nerds, I realize that I am stepping slightly outside of definitive parameters.

magic bows 5e

This isn't a bow or a crossbow and some people might question whether a blanket term like wand can cover or count as a ranged weapon. Well, I say, if you point a stick at a goblin that is feet away and that goblin is devoured by fireballs or engulfed in lightning bolts then you have just made a ranged combat attack.

Most wands come packaged with 7 charges that can be replenished by a magic user or through gold, but if you're playing the part correctly you discard the spent wands and move on to more.

This ranged weapon isn't just one weapon that you can fire off at will, reload, and fire again, awand-slinger is a full class build made for DPS. You will be spending a lot of gold and a ton of magic to pull off this mage-canon ability, but if you can do it correctly it is the most fun you can have as a magic user bar none, and if you're in a party with a ranger or other archer type character you will constantly be stepping on their toes and remain in an open rivalry against them for damage output and field control.

My favorite way to play with wands is to build an Artificer and spend some gold buying up bandoleers and bracelets that help stow items. Using these compartments to hide as many wands as you can afford will keep your hands full of ranged death for every combat the party encounters.

A good starter choice would be wands of paralysis and magic missile. With magic missle you are able to hit multiple opponents within your sight or a single opponent multiple times, all within feet.

If anyone comes within 60 feet of you then paralyze them with your other wand. Of course there are a ton of other wands, so if magic missile isn't your style you have options. Want to rain fire upon your opponents? Wand of Fireball. Do a bad Emperor Palpatine impression witha wand of Lightning Bolt.

Graduate to level 9 and begin experimenting with staves, the wand for the big kids. Have you ever wanted to play a cool western gunslinger archetype, but can't fit it into your groups High Fantasy setting? Wands are cool. Look, I'm not gonna toy around with you, I used the last entry to prepare you for this one. I think I've proved even a bad wand can be good when charged properly and used by a skilled battle tactician. Now, take a trip back to the long forgotten age of Dungeons and Dragons 3.Home Post new thread What's new Latest activity Authors.

Top 5 Reddit Dungeons & Dragons Homebrew Items - D&D 5e (November 2019)

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magic bows 5e

Forum list. Search forums. Log in. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter LordEntrails Start date May 5, LordEntrails Adventurer. My search fu both in the books and online is very weak today RAW: Ranged magic weapons, do they add their magic bonus to both the attack and damage roles? Magic ammunition, do they? Do they stack with magic weapons? Satyrn Visitor. I don't know about stacking those, but I would rule against it.

It does make it slightly more dangerous to give out both magic weapons and ammo. I typically only make ammo that does special things against certain monsters. Also, ammo is used up once shot and cannot be re-used. Not sure if that last part is RAW. I think RAW says that ammo that hits is destroyed, and ammo that misses their is a chance to collect undamaged.

I'll keep looking. Maybe sage advice has something BluejayJunior Explorer. I believe that they both stack. I wouldn't recommend giving out magic bows and magic ammunition with just straight pluses.

5e Magic Items

Granted, I think that's somewhat boring anyway and would prefer more interesting magic weapons. But for magic ammunition, the enchantment is used up on a hit regardless of if you can recover it intact. LordEntrails said:. Which is why you shouldn't give out both IMO. TwoSix The hero you deserve. Satyrn said:.These artifacts have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.

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Jump to: navigationsearch. Categories : 5e List Equipment. Views Page Discussion View source History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages! Please leave the " 5e Equipment " identifier in the page title when creating your new equipment! Charged Weapon.

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